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Quartz 2D Extreme optimization
Posted: Sat May 07, 2005 4:20 am
by micah
I've been reading some articles (like
this one) about Quartz 2D Extreme. I am just curious, is Adium optimized for this? Apple's quote of "What was once cheap may now be expensive and vice versa. Don't assume; measure!" just got my attention.
It's looking like Quartz 2D Extreme will be activated in 10.4.1.
Posted: Sat May 07, 2005 5:00 am
by FredAkbar
Would Q2DE really make much of a difference in Adium? It isn't a very graphically oriented program; it just displays windows and renders HTML.
Posted: Sat May 07, 2005 8:52 am
by eevyl
Adium does use Quartz rendering, so if in some future update of Tiger it activates Quartz 2D Extreme it will be automatically optimized for it without taking extra measures (for the graphic cards that can do it of course).
Posted: Sat May 07, 2005 11:19 am
by Catfish_Man
eevyl: some specific optimizations can be of value with Q2DX. Caching CG primitives, in particular. However, I don't think most of that applies to Adium (could be wrong).
Posted: Sat May 07, 2005 12:49 pm
by eevyl
Again, I'm sure the superb devs that optimized the drawing code (specially for the Contact List) did a great job using Quartz technologies, and Quartz 2 Extreme just do some magic to properly coded Quartz routines.
For the message view, I have to assume that Apple did the job for WebKit, so we will gain speed there too.