Page 1 of 1
Conversation Window Closed
Posted: Wed Nov 23, 2005 2:51 pm
by noreturn
I only noticed today that I never get the "Contact closed the conversation window" notices anymore. This is sad because I liked being psychic.
I was about to file a TRAC, when I found this one:
http://trac.adiumx.com/ticket/2222
Is it true that this feature is being removed? If so, why would they keep the option in the preferences for 2 versions after that?
Posted: Wed Nov 23, 2005 3:03 pm
by djmori
libgaim (the IM engine of adium) is no loger supporting that. sorry.
Posted: Wed Nov 23, 2005 4:25 pm
by noreturn
*Sigh*
Oh dear. There go my psychic powers. Anyone know why libgaim stopped the support?
Posted: Wed Nov 23, 2005 6:28 pm
by The_Tick
noreturn wrote:*Sigh*
Oh dear. There go my psychic powers. Anyone know why libgaim stopped the support?
Because it just didn't work.
Posted: Wed Nov 23, 2005 10:34 pm
by djmori
Libgaim is upgrading to the new msn protocol... maybe when they finish that it will work, and will be availabe again.
Posted: Thu Nov 24, 2005 2:30 am
by evands
djmori wrote:Libgaim is upgrading to the new msn protocol... maybe when they finish that it will work, and will be availabe again.
Doubtful -- you'll need to make a good case to the Gaim folks that it isn't bloat for it to be reimplemented.
Posted: Thu Nov 24, 2005 11:57 am
by noreturn
Well, I'm not really familiar with Libgaim or the MSN protocol, but is this kind of thing easy to add without gaimlib support? I'm asking for my own personal coding, not for anyone else to do it, btw.
Posted: Thu Nov 24, 2005 3:43 pm
by evands
noreturn wrote:Well, I'm not really familiar with Libgaim or the MSN protocol, but is this kind of thing easy to add without gaimlib support? I'm asking for my own personal coding, not for anyone else to do it, btw.
You would need to implement it in libgaim.
Posted: Thu Nov 24, 2005 10:19 pm
by djmori
evands wrote:djmori wrote:Libgaim is upgrading to the new msn protocol... maybe when they finish that it will work, and will be availabe again.
Doubtful -- you'll need to make a good case to the Gaim folks that it isn't bloat for it to be reimplemented.
Well is up to them. But there's a lot of people that like this.... (users of early adium vversion and
MSGPLUS users)
Posted: Thu Nov 24, 2005 10:34 pm
by michael
Didn't msn 7 start sending out messages that look exactly like 'closed window' notifications exactly 60 seconds after a convo was opened? I'm almost certain this is the case, so unless gaim find some way to differentiate between the two or msn change their behaviour it's never gonna happen really is it?...
Posted: Thu Nov 24, 2005 11:44 pm
by MiniMe
michael wrote:Didn't msn 7 start sending out messages that look exactly like 'closed window' notifications exactly 60 seconds after a convo was opened? I'm almost certain this is the case, so unless gaim find some way to differentiate between the two or msn change their behaviour it's never gonna happen really is it?...
I read somewhere that those notifications, bad handled by libgaim and showed as "window closed", are in fact notifications MSN server sends warning that session was closed. A session is closed after 60 seconds of inactivity in order not to overload or something and doesn't mean the person who you're talking to closed the window.
It was what I heard.
Posted: Fri Nov 25, 2005 4:08 am
by m2e
in mercury (another mac IM client) it shows "msn has closed the conversation due to inactivity" and "the conversation has been closed by (name)" or something like that. so i guess that means it would b possible for libgaim to tell the difference
Posted: Fri Nov 25, 2005 2:29 pm
by djmori
m2e wrote:in mercury (another mac IM client) it shows "msn has closed the conversation due to inactivity" and "the conversation has been closed by (name)" or something like that. so i guess that means it would b possible for libgaim to tell the difference
agree