1.0 + Joscar + Bonjour
Posted: Mon Apr 10, 2006 3:25 pm
When can we expect Joscar to implement file and image transfer over Bonjour?
I searched with the keywords "bonjour" "file" and "transfer"Crypt wrote:not to be mean in any way, so i am not accused of like others recently, please search the forums before you post. There are quite a few threads about Joscar that probably contain information aboout this.
Well, when is Bonjour planned to have filetransfer and image transfer?cbarrett wrote:joscar has nothing to do with Bonjour, as Bonjour is not based on AIM.
See this blog entry for more information on what joscar is.
Whenever libezv implements it. Joscar isn't "magic make things work potion" it's "fix AIM".benjamindaines wrote:Well, when is Bonjour planned to have filetransfer and image transfer?cbarrett wrote:joscar has nothing to do with Bonjour, as Bonjour is not based on AIM.
See this blog entry for more information on what joscar is.
libezv should get it anyways, eventuallyCatfish_Man wrote:Whenever libezv implements it. Joscar isn't "magic make things work potion" it's "fix AIM".benjamindaines wrote:Well, when is Bonjour planned to have filetransfer and image transfer?cbarrett wrote:joscar has nothing to do with Bonjour, as Bonjour is not based on AIM.
See this blog entry for more information on what joscar is.
Only if someone writes the code. Any volunteers?zaudragon wrote:libezv should get it anyways, eventually
Like for anything, I can try, but I’ll probably fail within an hourevands wrote:Only if someone writes the code. Any volunteers?zaudragon wrote:libezv should get it anyways, eventually
Is libezv an Adium library, or sourced from somewhere else?evands wrote:Only if someone writes the code. Any volunteers?
Is there anything we can do to help if we don't know ObjC? Donate money for a bounty?evands wrote:I've fixed some crash-bugs in the [Bonjour] code, but nobody on the team is actively doing major development on it, and I don't think Andrew is giving it any attention. Want to pick it up?
http://www.adiumx.com/cshbell wrote:Is there anything we can do to help if we don't know ObjC? Donate money for a bounty?evands wrote:I've fixed some crash-bugs in the [Bonjour] code, but nobody on the team is actively doing major development on it, and I don't think Andrew is giving it any attention. Want to pick it up?
That's a good idea. We don't have a formal bounty system set up (that's something I've been thinking might be a good idea once we have 1.0 out the door, as I think Adium's visibility will go up and we'll be able to shift focus away from cleaning up the current code for a release back to working on new features and expanding our ability to bring in new coders), but if you'll drop me or feedback@adiumx.com a note to specify that the donation should be for a specific bounty I'll happily keep track of it.cshbell wrote:Is there anything we can do to help if we don't know ObjC? Donate money for a bounty?evands wrote:I've fixed some crash-bugs in the [Bonjour] code, but nobody on the team is actively doing major development on it, and I don't think Andrew is giving it any attention. Want to pick it up?
well, I am teaching myself Obj C at a surprising rate, is that language of any use to Adium? (i.e., how much of Adium is in Obj C?)evands wrote:libezv is a BSD licensed library written by Andrew "proton" Wellington, whom some of you might recognize as a Proteus developer (contributor, then lead developer, now contributor/retired/something). I've fixed some crash-bugs in the code, but nobody on the team is actively doing major development on it, and I don't think Andrew is giving it any attention. Want to pick it up?
We also need more hands with ChatKit which is also about 90%+ (currently it's pure ObjC, but when joscar will get in it'll change :-P) ObjC/Cocoa. If you're interested, visit our channel (#chatkit) or drop me an emailyelly wrote:well, I am teaching myself Obj C at a surprising rate, is that language of any use to Adium? (i.e., how much of Adium is in Obj C?)evands wrote:libezv is a BSD licensed library written by Andrew "proton" Wellington, whom some of you might recognize as a Proteus developer (contributor, then lead developer, now contributor/retired/something). I've fixed some crash-bugs in the code, but nobody on the team is actively doing major development on it, and I don't think Andrew is giving it any attention. Want to pick it up?