Forwarding notifications to multiple computers
Posted: Tue Sep 27, 2005 4:22 pm
I have notifications set up to forward to two computers on the same subnet on my LAN. I am testing forwarding capability using growlnotify called through an AppleScript:
The AppleScript causes growl notify to send a notification to itself, which should then be forwarded to each computer in the Growl prefs whose "Use" box is checked.
Each of the computers in the network box have the same password (i.e., 'ourpassword').
Growl forwards to both computers at first, but once the growl preference pane is closed, it stops forwarding to one of the computers. You can reopen the preference pane, but still it only forwards to one of the two computers. The only way to get Growl to forward to all computers is to restart growl.
I then tried a test where three computers are supposed to receive growl forwards. The results are inconsistent; the only way to get growl to reliably forward to all three destinations is to restart Growl.
Any ideas? I would post my log, but I'd want to run tests without my custom icon, since the icon's image shows up in the console log as hex digits for each pixel (yikes!)
Code: Select all
set script_text to "/usr/local/bin/growlnotify -s -t \"Alert!\" -m \"This is a test message.\" -H 127.0.0.1 -P ourpassword -I /path/to/custom/icon.jpg"
do shell script script_textEach of the computers in the network box have the same password (i.e., 'ourpassword').
Growl forwards to both computers at first, but once the growl preference pane is closed, it stops forwarding to one of the computers. You can reopen the preference pane, but still it only forwards to one of the two computers. The only way to get Growl to forward to all computers is to restart growl.
I then tried a test where three computers are supposed to receive growl forwards. The results are inconsistent; the only way to get growl to reliably forward to all three destinations is to restart Growl.
Any ideas? I would post my log, but I'd want to run tests without my custom icon, since the icon's image shows up in the console log as hex digits for each pixel (yikes!)