Problems deleting a contact
Problems deleting a contact
I have tried to delet a contact, but every time I sing on again Iths there
please help me I really want this problem solved
and yes its an ex girlfriend and YES SHE IS DANGEROUS
help me please
please help me I really want this problem solved
and yes its an ex girlfriend and YES SHE IS DANGEROUS
help me please
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LuxuryChair
- Frappa
- Posts: 242
- Joined: Wed Jul 06, 2005 1:51 am
- Location: La Crescenta, CA
- Contact:
I lot of times I go to the original client and even that damn thing can't do itZeremus X wrote:Yeah a lot of times you just go and use the original client and it will work there.
This is our decision, to live fast and die young.
:(
yeah, I cant even delete the contact that she was on, and, when I delet her on the original client she apears in diferent goups, Tis is very very weird, I delete her, sing off, sing on and she is there again, im my buddyes list or in my family group or co workers group, I hate a girl that does not want to DISAPEAR from my life
This thread makes me chuckle, no offense :-)
Perhaps try blocking your ex and then deleting her. I mean, you'll have to block her anyway otherwise she'll still see your status and be able to send you messages.
Another idea:
1) Block and delete her on the Microsoft Messenger, checking all of your groups.
2) Trash the folder <your home folder>/Library/Application Support/Adium 2.0/Users/Default/libgaim.
3) Sign in with Adium.
Did that help?
Kiel :-)
Perhaps try blocking your ex and then deleting her. I mean, you'll have to block her anyway otherwise she'll still see your status and be able to send you messages.
Another idea:
1) Block and delete her on the Microsoft Messenger, checking all of your groups.
2) Trash the folder <your home folder>/Library/Application Support/Adium 2.0/Users/Default/libgaim.
3) Sign in with Adium.
Did that help?
Kiel :-)
- TheSilverFox06
- Grandé
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- Location: St. Paul, MN
- evands
- Cocoaforge Admin
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- Contact:
Not in 0.86. As the tone of your response correctly suggests, it's dumb... but less dumb than us not getting serverside updating which people kept reporting in previous versions. Going to look for a proper solution in free time at some point... (*groan*)Arenzera wrote:Yeah I think I heard/saw somewhere that the blist.xml file was trashed regularly. So every time we sign on, it re-downloads the buddy/contact list? There isn't a pattern or some rule Adium evaluates to determine if the contact list has changed?
- evands
- Cocoaforge Admin
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Sorry, it was unclear what I was calling dumb. I meant the current implementation is dumb, and I felt you'd hit the nail on the head in pointing out why it was dumb -- the derisive tone in my post was directed only at the way it's done right now, and I've no qualms making fun of that since I did it :-)Arenzera wrote:Sorry Evan, I didn't mean my message to sound dumb :-( It was in genuine and sincere question, I didn't mean to sound derogatory.
Kiel :-)
Know the feeling.TheSilverFox06 wrote:Ha, I feel like I'm reading the Apple discussion boards.evands wrote:[joking]Perhaps folks should repair permissions, too[/joking]
Question: "Help I deleted the only admin account / help i have a dead pixel / help my harddrive fried etc."
Answer: "Did you repair permissions?"
Evands: Does that mean better reliability for all services, I mean will Adium's method of generally 'doing stuff' when it comes to contacts change completly or is this just AIM only for now?
This is our decision, to live fast and die young.
- evands
- Cocoaforge Admin
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Depends on what exactly the problem is, if the problem can be found, and what solution is found if any. It's possible we're using libgaim improperly in this instance. It's possible libgaim in general has serious problems with contact management. It's possible that particular protocols have particular problems in their implementation libgaim-side. Finally, it's possible that biochemistry or anatomy drive me insane and someone else has to work on the problem.michael wrote:Evands: Does that mean better reliability for all services, I mean will Adium's method of generally 'doing stuff' when it comes to contacts change completly or is this just AIM only for now?