Well, I'm not really familiar with Libgaim or the MSN protocol, but is this kind of thing easy to add without gaimlib support? I'm asking for my own personal coding, not for anyone else to do it, btw.
noreturn wrote:Well, I'm not really familiar with Libgaim or the MSN protocol, but is this kind of thing easy to add without gaimlib support? I'm asking for my own personal coding, not for anyone else to do it, btw.
Didn't msn 7 start sending out messages that look exactly like 'closed window' notifications exactly 60 seconds after a convo was opened? I'm almost certain this is the case, so unless gaim find some way to differentiate between the two or msn change their behaviour it's never gonna happen really is it?...
michael wrote:Didn't msn 7 start sending out messages that look exactly like 'closed window' notifications exactly 60 seconds after a convo was opened? I'm almost certain this is the case, so unless gaim find some way to differentiate between the two or msn change their behaviour it's never gonna happen really is it?...
I read somewhere that those notifications, bad handled by libgaim and showed as "window closed", are in fact notifications MSN server sends warning that session was closed. A session is closed after 60 seconds of inactivity in order not to overload or something and doesn't mean the person who you're talking to closed the window.
It was what I heard.
in mercury (another mac IM client) it shows "msn has closed the conversation due to inactivity" and "the conversation has been closed by (name)" or something like that. so i guess that means it would b possible for libgaim to tell the difference
m2e wrote:in mercury (another mac IM client) it shows "msn has closed the conversation due to inactivity" and "the conversation has been closed by (name)" or something like that. so i guess that means it would b possible for libgaim to tell the difference