Message too long...
Message too long...
I know that in Trillan (gets slapped for referencing Trillan) posts that are too long to be sent are automatically broken up into multiple posts and sent. Any hope of this appearing in Adium?
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Son of a Preacher Man
- Crema
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- air__devil
- Crema
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I'm not sure this is actually worth doing. How many times has anybody ever sent a message that was too long? Call me lame but I don't think I've ever sent a message too long. Let alone enough to warrant having this script built in. If its the case your message is too long just highlight half of it hit cmd+x and send the first half; then just paste the second. I don't see what's so hard about doing that.
But hey, if the devs want to incorporate this then by all means. I just don't think it would be all that useful overall.
But hey, if the devs want to incorporate this then by all means. I just don't think it would be all that useful overall.
Love,
Ev
Ev
...Lyg wrote:How about adding the ability to break down text into segments that just meet the maximum text length and then auto-sending them.
dchoby98 just told you why, three posts up:
"One worry about that -- what if you send a REALLY long message, and then get rate-limited because the broken-up messages send too fast? We have no way of knowing your rate limit, so that could cause some trouble..."
Does the official AIM client have a way of knowing? I know it has that colorful meter. Is this information available to third-party clients?jstamos wrote:...Lyg wrote:How about adding the ability to break down text into segments that just meet the maximum text length and then auto-sending them.
dchoby98 just told you why, three posts up:
"One worry about that -- what if you send a REALLY long message, and then get rate-limited because the broken-up messages send too fast? We have no way of knowing your rate limit, so that could cause some trouble..."
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Son of a Preacher Man
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It's easy to go over the character limit if you're copy-pasting something interesting for the other person to read.air__devil wrote:I'm not sure this is actually worth doing. How many times has anybody ever sent a message that was too long? Call me lame but I don't think I've ever sent a message too long. Let alone enough to warrant having this script built in. If its the case your message is too long just highlight half of it hit cmd+x and send the first half; then just paste the second. I don't see what's so hard about doing that.
But hey, if the devs want to incorporate this then by all means. I just don't think it would be all that useful overall.
Also, no answer to my question about 5 posts up? Maybe it sounds stupid, but I know for a fact I've sent messages longer than MSN for Mac would allow, without any kind of warning. Did the last part get lost, or what?
Part of the problem of breaking messages up/determining rates/etc. is the fact that any styling adds HTML, which doesn't get added until sent and can't be counted easily that way. And if you break a message up the style/color tags have to be counted against each chunk, since it will need to send for each message segment. Not to mention you'd need to check for malformed/dangling tags, such as if a message got split in the middle of an italic, you'd need to close, reopen, and close that tag again properly in each message chunk. That's a lot of work & overhead...
Try my software!
#define ADIUMX pimp //by me
#define QUESTION ((2b) || (!2b))
Have you hugged a programmer today?
#define ADIUMX pimp //by me
#define QUESTION ((2b) || (!2b))
Have you hugged a programmer today?
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Guest
on msn it sents this whole message....
BEGIN
The Province of PROVINCENAME
[http://www.UtopiaTemple.com All-in-One v4.05a]
Server: WoL/BF (Age 27)
Utopian Date: July 17th, YR3
RL Date: January 30th, 2005 (22:00 GMT)
Formatted: January 30th, 2005 (22:23 GMT)
Ruler Name: The Heroic King Strifer
Personality & Race: The War Hero, Undead
Land: 1,836 Acres
Money: 772,974gc (45,717gc raw daily income)
Food: 0 bushels
Runes: 17,427 runes
Population: 52,585 citizens (28.64 per Acre)
Peasants: 15,239 (80% Building Efficiency)
Trade Balance: -1,658,312gc (8% tax rate)
Networth: 272,229 (148.27 per Acre)
Thieves+Wizards+Science Networth: 13,781gc
Soldiers: 0
Skeletons: 12,299 (61,495 offense points)
Zombies: 22,313 (111,565 defense points)
Ghouls: 0
War-Horses: 13,725 (up to 12,299 additional offense)
Prisoners: 0
Total Mod Offense: 88,074 (47.97 per Acre)
Total Offensive Military Efficiency: 143.2%
Total Mod Defense: 118,539 (64.56 per Acre)
Total Defensive Military Efficiency: 106.3%
Thieves: 1,867 (1.02 per Acre / 100% Stealth)
Wizards: 867 (0.47 per Acre / 57% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 2,756 (1.5 / Acre)
Estimated Thieves Number: 1,102 (0.6 per Acre)
Estimated Wizards Number: 413 (0.22 per Acre)
Buildings: 1,423gc to build, 809gc to raze
Away bonus: 76,195gc (12h) / 228,585gc (20h)
END
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Son of a Preacher Man
- Crema
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There's always more to these things than meets the eye. Fair enough.bgannin wrote:Part of the problem of breaking messages up/determining rates/etc. is the fact that any styling adds HTML, which doesn't get added until sent and can't be counted easily that way. And if you break a message up the style/color tags have to be counted against each chunk, since it will need to send for each message segment. Not to mention you'd need to check for malformed/dangling tags, such as if a message got split in the middle of an italic, you'd need to close, reopen, and close that tag again properly in each message chunk. That's a lot of work & overhead...
I wonder why the official Mac MSN client limits how much you can send, then? Weird indeed.Strifer wrote:on msn it sents this whole message....
