tsweimer
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by tsweimer » Sat Dec 31, 2005 6:50 pm
Can anyone tell me why sending a file through adium is very very slow? is there something i can do to speed it up?
Tipo 61
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by Tipo 61 » Sat Dec 31, 2005 7:23 pm
What Protocol? MSN? I think there is something that microsoft does to limit sending on files that don't go through the official client, but I am not sure. All I know is that MSN in sloooow.
m2e
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by m2e » Sun Jan 01, 2006 12:17 am
i thought it was because the file has to go through the msn servers (which cause slow tranfers) while the official client supports direct connections.
Tipo 61
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by Tipo 61 » Sun Jan 01, 2006 12:54 am
^^ That's probably it
keesj
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by keesj » Sun Jan 01, 2006 10:57 pm
AFAIK transfering files happens with a direct connection between the two clients.. also, other clients like Proteus have a decent speed.
zac
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by zac » Sun Jan 01, 2006 11:47 pm
keesj wrote: AFAIK transfering files happens with a direct connection between the two clients.. also, other clients like Proteus have a decent speed.
MSN does not occur between clients. It uses the server as a proxy. This was the MSN standard until a few versions ago where direct connections were added. libgaim has not updated, so I highly doubt proteus has it, since they rig a daemon program to avoid the GPL nature of libgaim.
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by evands » Sun Jan 01, 2006 11:56 pm
keesj wrote: AFAIK transfering files happens with a direct connection between the two clients..
In the newer MSN protocol, yes. In the one implemented by libgaim, no.
also, other clients like Proteus have a decent speed.
I challenge this claim since Proteus's MSN implementation is identical to Adium's.
[edit]Zac beat me to posting
[/edit]
keesj
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by keesj » Mon Jan 02, 2006 1:07 am
Haven't used Proteus in a while so I may be wrong.. but I thougt I always used Proteus for file transfers..
anyway, so libgaim seems to be the bottleneck.. i hope they implement it in the near future..