djmori
Mocha
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by djmori » Tue Apr 25, 2006 2:46 am
bgannin wrote: It's not on a roadmap, but the idea will likely be fleshed out and tested as the resources (as noted in this thread) become available.
nice!
just for curiosity, what besides
http://mattgemmell.com/2006/03/12/hudwindow is needed?
Catfish_Man
Cocoaforge Admin
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by Catfish_Man » Tue Apr 25, 2006 3:29 am
djmori wrote: bgannin wrote: It's not on a roadmap, but the idea will likely be fleshed out and tested as the resources (as noted in this thread) become available.
nice!
just for curiosity, what besides
http://mattgemmell.com/2006/03/12/hudwindow is needed?
Time and people.
Wengero
Crema
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by Wengero » Tue Apr 25, 2006 3:36 am
plus i believe the guy from the link you just posted, and andy(from sparkle) are working together on remaking a better HUD
bgannin
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by bgannin » Tue Apr 25, 2006 3:47 am
That covers the window. All the controls have to match the HUD too. Not to mention time, people, and consideration (not just "hey, let's drop feature X in" )
Try my software!
#define ADIUMX pimp //by me
#define QUESTION ((2b) || (!2b))
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