Games in 1.0
Games in 1.0
in light of many many IM clients shipping with built-in games, and in light of the fact that Adium already has them (Myko games), it would make much more sence bundeling the games into 1.0, than me asking all my Adium using friends to download them.
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Re: Games in 1.0
Myko stalled out in the early 0.8x days, and may or may not work with 1.0. There are very tentative plans to rewrite it, but it won't happen before a stable plugin API exists.yelly wrote:in light of many many IM clients shipping with built-in games, and in light of the fact that Adium already has them (Myko games), it would make much more sence bundeling the games into 1.0, than me asking all my Adium using friends to download them.
Personally I used to be addicted to Minesweeper Flags (even played in a league). But now that I can't play it on my Mac, I just pretend to hate games in general.The_Tick wrote:I hate this mentality so muchmemark wrote:In my opinion, games have nothing to do with instant messaging and should continue to be offered separately.
Regards
Magnus Erik Markling
Magnus Erik Markling
memark wrote:Personally I used to be addicted to Minesweeper Flags (even played in a league). But now that I can't play it on my Mac, I just pretend to hate games in general.The_Tick wrote:I hate this mentality so muchmemark wrote:In my opinion, games have nothing to do with instant messaging and should continue to be offered separately.
Luckily my obsession was always Nibbles. Which became Snake. Which is now Swear.
You're more then welcome to write a ChatKit Functionality Protocol™ for it and begin implementing it :-Pyelly wrote:so, back on topic, I suggest that 1.0 ships with built in games, and, eventually, in Adium 457.324.3, when every other possibly imaginable goal is reached, make it compatible with major IM clients' games.
If you do, it'll be available when Adium will adopt ChatKit in v1.5 or v2.
when you say v1.5 or v2, you're just throwing numbers, right?ofri wrote:You're more then welcome to write a ChatKit Functionality Protocol™ for it and begin implementing it :-Pyelly wrote:so, back on topic, I suggest that 1.0 ships with built in games, and, eventually, in Adium 457.324.3, when every other possibly imaginable goal is reached, make it compatible with major IM clients' games.
If you do, it'll be available when Adium will adopt ChatKit in v1.5 or v2.
Nope. I just don't remember what version we wanted to be the first to use ChatKit :-Pyelly wrote:when you say v1.5 or v2, you're just throwing numbers, right?ofri wrote:You're more then welcome to write a ChatKit Functionality Protocol™ for it and begin implementing it :-Pyelly wrote:so, back on topic, I suggest that 1.0 ships with built in games, and, eventually, in Adium 457.324.3, when every other possibly imaginable goal is reached, make it compatible with major IM clients' games.
If you do, it'll be available when Adium will adopt ChatKit in v1.5 or v2.
Of course it also depends on the speed ChatKit will evolve, but that's the general idea...
anyway, when my coding is good enough, if i remember, I will give games in ChatKit a try, would be a cool addition, and if all goes well and lots of clients adopt ChatKit, it would make IM gaming on the mac pretty cool (you know, with cross application support n' stuff, and every app could supply it's own UI for the games). so, until that point when I can do it, can a ChatKit dev write it down somewhere as a low-priority To-Do for the future?